Sevens
A downloadable storygame system
Get this storygame system and 8 more for $24.00 USD
Buy Now$8.00 $4.00 USD or more
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A Simple Storygame System.
- Inspired by Matrix Games by Chris Engle.
- GM-optional and fit for group or solo play.
- Perfect for new players with no TTRPG experience.
- Rules-lite, familiar feel for PbtA and FATE players.
Sevens © FEYPOP 2025 is licensed under CC BY-SA 4.0.
| Updated | 2 days ago |
| Status | In development |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (6 total ratings) |
| Author | FEYPOP |
| Tags | Casual, Dice, Game Design, storygame, Tabletop role-playing game |
Purchase
Get this storygame system and 8 more for $24.00 USD
Buy Now$8.00 $4.00 USD or more
On Sale!
50% Off
In order to download this storygame system you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:
Sevens_v1.0.pdf 2.5 MB

Comments
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can you explain this part a bit more or maybe show some examples? On page 3, "Create at least one concept for each player to add more elements to the world that anyone can control."
Thank you, I am working on an update to drop within two weeks and this helps guide that a lot. Eventually I will build to a full book with infographics and enough examples for a full sample campaign/setting, and for relevant feedback like this I’ll throw you a free copy when that day comes.
But for now: the intent is troupe-style play; in one scene you can control a knight and her squire; in another, narrating a broader war, you can have players take up the different factions’ whole armies; or in a survival scenario a player may control a concept of the forces of nature itself as per Belonging Outside Belonging games.
It definitely needs specification. But at a baseline, in addition to personal player characters, it’s encouraged to “stay out” the setting, antagonist, supporting characters, and so on. In a War of the Roses type setting for example, in addition to personal characters that may have allegiance to one of two armies, each of the factions probably deserves to be a concept itself, that could be referenced for a member’s rolls or be directly run against one another to illustrate broader battles.
Thank you, I am working on an update to drop within two weeks and this helps guide that a lot. Eventually I will build to a full book with infographics and enough examples for a full sample campaign/setting, and for relevant feedback like this I’ll throw you a free copy when that day comes.
But for now: the intent is troupe-style play; in one scene you can control a knight and her squire; in another, narrating a broader war, you can have players take up the different factions’ whole armies; or in a survival scenario a player may control a concept of the forces of nature itself as per Belonging Outside Belonging games.
It definitely needs specification. But at a baseline, in addition to personal player characters, it’s encouraged to “stay out” the setting, antagonist, supporting characters, and so on. In a War of the Roses type setting for example, in addition to personal characters that may have allegiance to one of two armies, each of the factions probably deserves to be a concept itself, that could be referenced for a member’s rolls or be directly run against one another to illustrate broader battles.
I kinda wanna use this for my Warhammer 40K fan AU, seems a good fit for what I want to do as far as gaming with it goes.
Sevens is a very light but correspondingly flexible framework to do your storytelling. While it works perfectly fine for individual characters and the typical adventuring party, I think its flexibility allows it to shine outside the usual tabletop gaming paradigm. Players could portray small groups of people, entire factions, etc. It scales well with different magnitudes of play.